wslay_event_recv¶
DESCRIPTION¶
wslay_event_recv()
receives messages from peer.
When receiving messages, it uses wslay_event_recv_callback
function. Single call of this function receives multiple messages
until wslay_event_recv_callback
function
sets error code WSLAY_ERR_WOULDBLOCK
.
wslay_event_recv()
calls following callback functions for
their own event (See wslay_event_context_server_init()
or
wslay_event_context_client_init()
for the details of each
callbacks).
wslay_event_on_frame_recv_start_callback
- Called when a new frame starts to be received.
wslay_event_on_frame_recv_start_callback
- Called when a new frame starts to be received.
wslay_event_on_frame_recv_chunk_callback
- Called when a chunk of frame payload is received.
wslay_event_on_frame_recv_end_callback
- Called when a frame is completely received.
wslay_event_on_msg_recv_callback
- Called when a message is completely received.
When close control frame is received, this function automatically queues
close control frame.
Also this function calls wslay_event_set_read_enabled()
with second argument 0 to disable further read from peer.
When ping control frame is received, this function automatically queues pong control frame.
In case of a fatal error which leads to negative return code,
this function calls wslay_event_set_read_enabled()
with second argument
0 to disable further read from peer.
RETURN VALUE¶
wslay_event_recv()
returns 0 if it succeeds, or one of the following
negative error codes:
- WSLAY_ERR_CALLBACK_FAILURE
- User defined callback function is failed.
- WSLAY_ERR_NOMEM
- Out of memory.
When negative error code is returned, application must not make any further
call of wslay_event_recv()
and must close WebSocket connection.
SEE ALSO¶
wslay_event_set_read_enabled()